Play a few games with the standard random deck to get a feel for how all the cards work.When his turn is complete, you may then take another turn - if you haven't lost the game! Tips Your opponent will then take his turn, attacking with spells or monsters. When your turn is complete, click the 'End Turn' button (which looks like a circular arrow) on the right side of the screen. Targeted spell cards may be dragged to their target (monsters, or the enemy player if he has no monsters to defend him), while other spell cards that have no target can be double-clicked to cast. Monsters can be summoned by dragging them into the play area in the lower middle area of the screen. During your turn you may summon as many monsters and cast as many spells as you like. When play begins, you will be dealt five cards from your deck. Read each spell card's description carefully before using it! How To Play Some attack enemy monsters directly, improve your monsters' abilities or negatively affect your enemy's monsters. Spell cards have a wide variety of effects. ![]() Monsters may take several turns to summon, but once summoned will defend you from your enemy's attacks and can in turn attack your enemy's monsters - or directly attack your enemy if he has no monsters to defend himself! The CardsĬard types include monster cards and spells. The top area belongs to your opponent, while your cards and information appears in the lower half. The play area is horizontally split into two halves. The goal of Monster Master is to defeat your opponent by using spells and summoned monsters to reduce his health to zero - while preventing him from doing the same to you! Monster Master is a complex, card-based strategy game and features a very helpful interactive tutorial available from the main screen. Play Monster Master now! Find more Crazy Monkey Game Hints and Tips.Ĭheck out other games at Crazy Monkey Games That alone makes MoM worth checking out.Need some help with Monster Master? Check out these cheats, hints, You can literally play for days straight and not discover all the cool and unique monsters you can create. The game's saving grace is its sheer depth. Everything is made all the much worse with a horrible interface, outdated graphics, hard-to-read menus and displays, and other little annoyances (like not being able to see the damage done in fights if you choose to skip the battle animations). The slow pace gets slower if you want to really maximize your battle efficiency (that is, taking the time to do stuff like equipping your monsters, matching up the properly aligned monsters, experimenting with monster fusing, etc.). When you get a decentsized army going, you can see how a turn can take quite a while to complete. With each turn, you have so many things you can do: summon monsters, move monsters, cast spells, fight, etc. The game crawls along at a wounded snail's pace. ![]() Because of the above factors, not too many people are going to get into Master of Monsters. Blind because the graphics look like they came straight out of the '70s. Detail-oriented because the game involves plenty of micromanagement. Patient because this turn-based game is extremely slow-paced. Master of Monsters is a great game for the patient, detail-oriented blind man. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). Furthermore, their movement is affected by different terrain types. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Which monsters you can summon and which spells you can use depends on which wizard you have chosen. ![]() In battles, you can summon different monsters and cast spells. You can also play all maps individually with up two four human players. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one.
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